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We interviewed a veteran international illustrator for some advice! Interview with E.J. Su, who specializes in mecha design.

2021-05-07

He worked for Transformers & ATOM !? We interviewed E.J Su who has more than 20 years of experience as a pro designer! He is a highly skilled and experienced designer/illustrator, and we asked him about his work , experience and advice!

Advice as a veteran illustrator

- How often do you draw for fun, and not for work?

E.J.Su:I spent most of my waking hours working, but at times I tried to start a daily sketching routine, just spend at least an hour or so every night before going to sleep and draw something outside of work. It's my own way to unwind my brain.
Most often than not, my routine gets interrupted because sometimes I am just too tired to stay up, but I still try to keep up with my routine whenever I can.

ーWhen it comes to working, I think there are times when you just don't want to draw or have no motivation. Do you have any habits or things to keep your motivation for painting?

E.J.Su:Artist block is an issue for a lot of artists, sometimes I do run into times when I really don't feel like drawing. When that hits me, sometimes it's just fatigue, I'd just take a little nap, play a little video game, watch an episode of show that I have wanted to watch, or just lie down and relax my mind a little bit. Unfortunately, when you are on a deadline, there's really no other way to tackle the issue but just force myself into the work.
I think a lot of time the anxiety of 'starting' is the issue, once I force myself to start, things will follow along.

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鉄腕アトム Astroboy

E.J.Su

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- You have worked as a professional artist for 20+ years, with an impressive career! Were you passionate about drawing since a young age? When did you start?

E.J.Su:I wanted to draw ever since I can remember. I was told I started drawing when I could hold a crayon. My parents likes to tell people story about how when I was little, I couldn't say what I saw, I'd draw it out to show them.
I think most kids draw, and most kids stopped drawing at some point when they are growing up, I just never stopped drawing. I just love doing it so much that I can't go through a day without doing drawing something.

- Did you go to art school, or take classes?

E.J.Su:I owe most of my fundamental art skills to my middle school art teacher. In Taiwan, schools have to go through assembly every morning, instead of going to assembly like every kids in school, my art teacher took me to his office, acting as his art studio, and taught me how to observe and capture light and shadow, how to draw from life.
In college, I chose to go to school for industrial design, because I have always have an interest in mechanical design, industrial design is a perfect marriage between art, design and mechanical functions.

- What artists inspire you?

E.J.Su:In my early life in Taiwan, I loved reading and watching Japanese comics and animations. I consumed everything from Tezuka Osamu, Go Nagai, Adachi Mitsuru, Akira Sorayama, Shirow Masamune, Ryoichi Ikegami and too many others to name.
These days, I am inspired by so many more, because the sources of inspiration are so vastly available on internet. Everyday I see artworks that I say to myself, "Wow, I wish I could do that", it's impossible to list everything.

- I saw on your social media posts that you need to use references when drawing environments. Does that mean you don't use them when drawing mechanics..? Do you create a lot of your mechanical artwork just from imagination?

E.J.Su:I do use references on mechanics, just not quite as often. I have most trouble with objects that are randomized, such as fire, water, rock formations, things that appears in nature. My brain is just not wired to randomize objects. Mechanical objects are easier to store in my brain.
For example, I may need a reference to draw a hydraulic pump the first time, next time when I need to draw a hydraulic pump, I wouldn't need to pull up a reference for it. The more I draw, the more things stored to my brain, I may need reminder from time to time, but these objects aren't as random as environment, it's easier for me to "save" a mental image.

- You can draw digitally and traditionally, paint, 3D model, animate, create industrial design, and even be an engineer. Is there anything art related that you can't do?

E.J.Su:I maybe able to do all of that, but the question is, if I can do them well? I love to explore new territories, but I never feel like I can do them well enough. I believe my artistic journey is a never-ending uphill battle until the day that I die.
There are so much more I want to be able to do better, painting, sense of color, environment design, character design, etc. Just too many to even list.

- Many who use ART street are young artists, from amateurs to those early in their careers. As a veteran professional artist, do you have any advice for them? Especially because trying to become a professional artist doesn't get a lot of support from parents and teachers, compared to those trying to become a doctor or a lawyer.

E.J.Su:It's always tough not having support from family members, coming from a Taiwanese family, I know this very well. I'll be honest, even with support from family, artist's life is tough, because for an artists, you should strive to be perfect, and it's an unreachable goal, the day you believe yourself to have reach that goal, you have stopped improving.
The most important thing to keep in mind is, the only person you are in competition with, it's yourself, be better than yesterday's you. Always keep a sketchbook with you at all the times, sketch all the time, sketch from life, mileage counts. If you are talented, work hard to harness that talent, if you lack talent, work hard to make it up. Talent is worthless without hard work.

- Have you ever had a setback? If so, I would like to know what you were thinking at that time and how you overcame it.

E.J.Su:Before I worked as a full-time industrial designer, I was doing well, freelance jobs were pretty steady, except we just had a twin, and also have a 2-year-old to deal with. Since I work from home, babies filled up majority of my time including the time that people are supposed to be sleeping, I had to start turning down jobs because I simply couldn't meet deadlines. I had to take on the full-time job to put foods on the table.
The big setback I had was when I left my job and start hunting for freelance works, they don't come easy after 7 years. I had to work on my portfolio and re-connect with people I used to know, it was such a dry spell at the time, I started to question if I have what it take.
Luckily for me, work starting to come in, and I am eternally grateful for the people that helped me get through the tough time.

- Thank you for answering many questions. Since ART street has many young users, your answers are very helpful to those who want to have a professional career in design and art. Finally, please feel free to promote yourself or tell anything!

E.J.Su:I have an original graphic novel that I have been working on for the last couple of years, it will be published by Skybound Entertainment, but it's still unannounced, it should be out sometime this year, so keep your eyes out for it.
This year is Godzilla vs Hedorah movie's 50th anniversary, IDW is putting out a 40-pages annual, that will be out in June, Godzilla was one of the properties that I didn't get a chance to be involved more with when I was working full-time, it's a very thrilling experience to work on another property that I loved as a kid. Make sure you check it out when it comes out.
I am always working on other projects behind closed doors, if you'd like to find out more when the information becomes available, keep follow me on my Instagram or Twitter @ejsu28

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Godzilla: Singular Point

E.J.Su

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- Thank you E.J.Su for answering our questions!

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